Capturing and Modeling of Deformable Objects
نویسنده
چکیده
Modeling the behavior of deformable virtual objects has important applications in computer graphics. There are two prevalent approaches for modeling deformable objects, an active one by deforming existing virtual models and a passive one by capturing the geometry and motion of real objects. This thesis explores the problem of modeling and acquisition of objects undergoing deformations, and proposes a set of practical deformation and capturing tools. The first contribution is a new approach to model deformation that incorporates non-uniform materials into the geometric deformation framework. This technique provides a simple and intuitive method to control the deformation using material properties that can be specified by the user with an intuitive interface or can be learned from a sequence of sample deformations facilitating realistic looking results. Some deformable objects such as garments exhibit a complex behavior under motion and thus are difficult to model or simulate, making them suitable target for capture methods. Methods for capturing garments usually use special markers printed on the fabric to establish temporally coherent correspondences between frames. Unfortunately, this approach is tedious and prevents the capture of interesting, off-the-shelf fabrics. A marker-free approach to capturing garment motion that avoids these problems is presented in chapter three. The method establishes temporally coherent parameterizations between incomplete geometries that are extracted
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